Vol 1: Azeroth & Antics

Azeroth arrives, search gets sleeks, and a new wizard heads for the coast. Then, overstimulated simulations, kit bashing, and the new DM meta. Plus: fey trade, 47 tracks, and charming maps.

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Vol 1: Azeroth & Antics

CHARISMA CHECK

Was it was Matthew 7:7 where it was written, "seek and ye shall find—now with BM25 relevance ranking, faceted search, deduplication, document chunking, and prefix indexing?" Sorry. That was product managers Elliot Spilk and Adela Garrison, descended from the clouds in the Pacific Northwest to announce the long-overdue overhaul of D&D Beyond's decade-old search system. If we are all to sing from a common book of prayers, let the Lord's light (or Selûne, Amaunator, Sune, or…ffs—go use the snappy new search engine) shine ever upon this blessed duo.

NOTEWORTHY

Wow, Mostly

WotC has a solid double on their hands with Dungeons & Dragons: World of Warcraft according to early reviews. A home run with the book's crafting, factions, dungeons, and multi-phase bosses, but a wiff on a convoluted classes system. Overall, a win for Ayoub's first outing under the Universes Beyond umbrella, and another feather in an already full cap for veteran Lead Designer James Wyatt. Video: Bob / Phil Read: Sean / Christian

Mage Hand

Speaking of Ayoub, his interview with Nerdcore's Steven Cropley shines light not just on his approach to managing the brand, franchises, and platform, but his love of the game and the weight he feels inheriting the leadership mantle (their conversation was recorded just prior to his promotion to Wizard's CEO). Also, kudos to Cropley for another excellent interview. His recent conversation with Critical Role's Travis Willingham is also worth your time.

Fireflies

Willingham and his cast mates recently packed London's 02 arena for Critical Role Live: Echoes of Exandria. A stadium full of Critters is nothing new, but the fan-fuelled Faerie Fire was a spectacle to behold, prompting an emotional Matt Mercer to quip, "I'm far too sober for this."

Spinal Tap

Hachette UK is giving D&D's back catalogue the collector's-edition treatment. The new Novels Collection will reissue 100 books as matching hardcovers, released twice monthly over roughly four years, with a continuous illustration running across their spines. The curated line mixes The Legend of Drizzt, Dragonlance and wider Forgotten Realms fiction, including long-out-of-print series such as Finder's Stone and the more recent Brimstone Angels.

Magic Johnson

“I was x&0 with good breakers going into day 2 of GP Detroit and telling myself, ‘I’m going to drop out of film school and become a pro Magic player. Pod one I’m seated across from Rich Hoaen. By round five I’m x&5 and tilted so badly that I sac Lifespinner and a lethal board (I’m serious) for a lone Jugan. My opponent goes end-step Rend Spirit and within 10 minutes I’m driving back to Toronto thinking ‘My Magic career is officially over.’ To all the dreamers reading this: in every pool, there is a day 2 deck."

That's film director Matt Johnson's tragic backstory, and a comeback given he's helming the adaptation of Magic: The Gathering and just scored his lead actress: Stranger Thing's Maya Hawke.

Planar Travel

News broke this week that Lyla Fujiwara has joined Wizards from Brotherwise Games, where she had overseen the development of the Cosmere RPG. It's a particularly good fit as D&D expands into Warcraft, Star Wars, and other licensed properties.

Bonus: Fujiwara has a substack on project management for TTRPGs, should you find yourself in that role.

DISCUSSIONS

The Sims

While working on their RPG mechanics, u/Mysterious Net simulated 10,000 five-on-five combats to balance their system and, in the process, discovered a few meta strategies from the calculator. Among them:

  • Eternal War: 11% of battles lasted more than 40 rounds because participants constantly retreated to treat wounds and return to the fight regenerated. In some cases, characters synchronized their retreats, allowing both sides to recover HP without interference. This caused combat to drag on forever.
  • Total Brutality: The most effective strategy was to charge the enemy, grab them, choke them unconscious, and kill them while they were defenceless. This was due to the impact Strength had on melee combat.
  • Test of Patience: Readying actions (ie. awaiting enemy activity as a trigger to launch an attack) proved extremely efficient, ensuring an 11.2% increase in the chances of victory for either side.

Bonus: Loose Candle simulated 300,000 PvP battles to rank class tiers.

It's Always Sunny in The Forgotten Realms

Starting with a much simpler diagram, u/Greyanaise attempts to map the logic of magic in The Forgotten Realms. Naturally, chunky conversations follow.

Notable Player Characters

Screenwriter David Koepp (Jurassic Park, Panic Room, etc) once observed "books focus on what characters think and feel, movies on what they say and do." Something to chew on as you create your NPCs. They may have intriguing plans and complex personalities, but you need to be able to telegraph these to your players. Over on Dice Exploder, Amanda P. suggests some remedies: avoid subtlety, give them "petty"—rather than plot-sized—desires, and place them in a web of connections. At Bastionland, Chris McDowall recommends you give them unique vocal characteristics: how quickly they speak, how much weight they give their words, how open they are, and how theatrical their delivery is.

Boon & Bane

Before subclasses, D&D's second-edition kits gave characters not just new abilities, but a place in the world with obligations and restrictions. A Cavalier gained a mount but owed allegiance to a lord; a Berserker gained ferocity but risked losing control. The RPG Gazette revisits the system, arguing that while modern subclasses are cleaner and better balanced, something was lost when character options became all benefits and no burdens. That said, folks who actually played with kits are less nostalgic. Notes u/Akerlof: "Kits are where I learned that RP hindrances don't balance mechanical advantages."

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VIBE CHECK

SeraphMax's carved wooden fog-of-war map of Barovia.
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Joseph Brett—animator, director, impaler.

🎯 GM TIPS

The Writer's Room

If you find yourself overwhelmed with prep, or worldbuilding is turning into a chore, then Phil's suggestion to collaborate with your players like a tv writer's room may be the $300 weighted blanket you need to calm your nerves.

His actual advice, contrary to the video's clickbait title, is entirely uncontroversial: draw your players into the worldbuilding process. You can do this minimally, by occasionally asking them to describe a scene or outcome; or maximally, by inviting them to build the world with you. This process reduces your overhead, engages your players, and, magically, can surprise and delight you as if you were a player at your own table.

Related: BLeeM says, "push, don't pull," while TBR recommends the party collaborate on character creation.

Time Out

If you want drama in your campaigns, play with information. When and how it's dispensed, by whom, etc. But if you're after tension—if you want sessions to feel urgent and exciting—play with time.

Working on advice from Matt Colville—and several bestselling authors—Sam from Tabletop U outlines how time dilation and ticking clocks can speed up scenes, force players to make decisions, and generally increase the surface tension of your games.

It's a solid video with dozens of examples. Yes, it clocks in at 25 minutes—but it'll save you hours at the table.

Related: Quick Stakes for Tense Situations

🥷 SWIPE THIS

Living Dungeons (13th Age)

What if a dungeon were an NPC? Borrowing from 13th Age's Living Dungeons, give your next dungeon a desire, a fear, and a way to communicate. Perhaps it rearranges passages to protect its inhabitants, seals doors when threatened, or reveals hidden chambers to adventurers who help it. Let the dungeon react to the party's actions, turning the environment from a passive backdrop into an active participant in the adventure.

Living Dungeons and You

🍺 HOMEBREW

When u/vanatanasov's players adopted a litter of wolf clubs, the only natural thing to do was skill them up, no?

🌎 CAMPAIGN TRAIL

Thrifty Trades of Fey

Welcome to the Thrift Shoppe; a crooked boutique which appears in the twilight between realms. An eccentric collection awaits you—gently-used magical junk, outgrown occult oddities, and second-hand sorcerous scrap—all available for trade!

Prepare for amusement, absurdity, and a touch of fey mischief. But, buyer beware! Trades with the fey are not without consequences. Every unexpected bargain comes with a twist, a turn, or a tad more mischief than bargained for. The price may be low—but remember, the fun might be at your expense! 

A system-neutral, 36-page fully illustrated zine AJ Hateley and Emi Pardoe-Billings.

🎨 CRAFTY

Arny Nouveau

If you're a fan of Swiss painter Arnold Böcklin but less so the art nouveau font designed in his honour by German type designer Otto Weisert in the early 1900s, then Arny is for you. Lovingly reinterpreted by Dutch foundry Herzberger Design, the face has been given a face lift, with some of Böcklin’s more illegible letters tidied up and, for the funsies, heavier weights added that, in the words of the studio's head, "get goopier as it gets heavier, like the slugs in my garden." Which is all to say: give it a peek if you're looking for a contemporary art nouveau face for that module that doesn't quite fit blackletter or the trad pointy slab serifs.

Cook with Fewer Ingredients

In Smaller is Better, Cypher System designer and GOAT Monte Cook argues that aspiring designers should produce small adventures and supplements rather than begin with enormous systems or settings. Why? Local maxima. If you're constantly refining your big system, you slow down your rate of learning. Small new things—and their successes and failures—will teach you more, faster, than the incremental slog of an over-iterated system.

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🛠️ TOOLS & RESOURCES

Small Scale is an in-browser cozy that lets you build a tiny medieval town on a dioramic turntable complete with weather, SFX, day/night… super sweet.

The Roundup

INSPO

Vietnamese artist Nien Minh's work feels like a riff on Larry Elmore's golden era of fantasy illustrations. The scenes, composition, colours and textures have an echo of the 90s while adding a contemporary spin on tone and camera placement. The result is something of a platonic ideal: images that capture the essence of early gaming but for a modern audience.

STORYTELLING

The Devil Wears Prada

DMs labour over describing the smell of dungeons, the touch of cold steel, the sounds of an undead horde—but less so the stories associated with fashion.

Why the gilded jupon? Is he a lord? Or is that a stolen jacket? The frayed gambeson: a hand-me-down, or a weary traveler? And that hauberk—how can she afford it?

To expand our visual and semantic understanding of fantasy garments, Clovergirlie walks us through the evolution of D&D's art style, how that underpins the armour and clothing worn by the BG3 cast, and the medieval context that surrounds it all.

The larger lesson is that clothing is rarely just decoration. It communicates geography, occupation, wealth, allegiance, culture and personality before anyone opens their mouth.

So, some advice: stop describing every NPC by hair, eyes, and height. Tell players what they're wearing, and let the clothing imply something about who they are, where they come from, or what has happened to them.

Bonus: When you're done watching, play around with Faerun Colors: the app lets you visualize BG3 dyes on 3D models, with more than 120 lore-inspired palettes to browse.

ETC

A 900-Page Pre-Pantone Guide to Color from 1692

50 Excuses for Good Players

Elves vs. Dwarves: Art History as World-Building

The Traitors, but D&D

BTS with Jesse Harron, Lead Painter on minis for Dimension 20

Corridor Crew Build the World’s Largest D&D Table